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Aftermath is a creative top-down shooter with one goal in mind; survive the onslaught of zombies. For some reason, killing zombies never gets old and this game is no exception.
The unique part of this app is the use of lighting effects. The game is very dark and you can only shoot at zombies when your flashlight is pointed at them. Also, your weapon auto fires, so all you have to worry about are your movements and aiming. The left thumb stick controls movement and your right thumb stick controls aim. The right thumb stick only controls left/right direction changes. The camera is fixed in a top-down orientation, so you canâ€™t really change your vertical viewpoint. Itâ€™s very difficult to get used to and will take some time to practice. The entire control scheme can be very frustrating at first, but does become comfortable after a while.
There is actually a goal for each level. Most of the time, youâ€™ll need to simply get to a destination without dying. The game is covered with obstacles that you have to weave around while shooting at zombies and trying not to lose health. Most of the zombies donâ€™t move faster than you, so you can basically run around the entire map with a mob of zombies chasing after you, but never actually catching you. At first, you start off with only a pistol, but as the game progresses, you will obtain other weapons, such as machine guns, shotguns and sniper rifles. The weapons fire well and, combined with sound and animation, you really get a sense that you are causing damage to a zombie.
I do have some concerns with the controls for pausing the game, changing a weapon and throwing a grenade. First of all, for some reason, the pause button is simply difficult to hit. Itâ€™s so faded in the upper left hand corner that you can barely see it, and the only way I actually found it was common sense. Also, even when you think youâ€™re hitting it, sometimes it just doesnâ€™t function properly. This pause button also happens to bring up the map interface, which youâ€™ll need to find your way around. It is very difficult to check the map and get back into the game without taking some zombie damage. There just has to be a better way. Next is my weapon change complaint. To change a weapon, you need to tap and hold on the current weapon symbol in the upper right corner and slide down to the weapon youâ€™d like to use. If youâ€™re paying attention to the game, it is sometimes difficult to select a weapon. You actually have to take a look at what youâ€™re doing and take your eyes off the game, most likely resulting in death. It should be a simple tap to change a weapon. Or, another option could be to pause the game with the weapon selection symbol is tapped. Throwing grenades is another confusing task, at first. If you missed the text pop-up early in the game, youâ€™ll be clueless as to how to use grenades. All you have to do is tap on an enemy to launch a grenade at them. Itâ€™s not hard, but besides that one little text hint, there are no directions in this game at all to explain that. Lastly, each of these controls should have some sort of clicking sound to help confirm that youâ€™ve made a selection.
The graphics are nothing special in this game. But, it really doesnâ€™t take away from the gameplay at all. The lighting effects, sound and unique shooting element are what really make this game fun. However, the game is very short. There are only a few levels to play through and they are all pretty easy except for the last couple. The final level is survival mode, and we all know what a zombie survival mode is like. The OpenFeint feature definitely supports some replay value, but Iâ€™d still like to see more content in a future update. Overall, itâ€™s a fun title that offers a little twist to the mundane shooters weâ€™ve been seeing in the app store. I would absolutely recommend checking this one out.
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