Simon the sorcerer is an older point'n'click adventure game that focused more on story and humor than explosions and flashy graphics. It spawns from the golden era of computer gaming when the discovery experience ruled the gameplay and script writers were encouraged to create stories that jumped out of cliches and second hand themes.
The story follows Simon, a young teenager who follows his dog up into the attic and finds a book of magic. He throws it on the ground and accidentally opens a portal that sucks him into another world. Now he is a sorcerer who needs to figure out how to get back and needs to use his problem solving skills to get out. The game is full of witty humor and side conversations that add to the experience and offer a world that can be explored aside from the main mission.
Each conversation with a non playable character provides both the information that the player needs as well as tidbits of humor that play into the sarcastic nature of the main character.
The controls, although still a little annoying, offered the best experience I've seen for a game like this. The developers that ported this game over definitely put some thought into their control scheme and it helps to eliminate some of the more frustrating moments that can come with games like this on the iPhone.
Overall, the experience was a good one. At its current sale price, it is a definite buy for me, but provided the price goes up too much, it may be worth it to look for a pc version first before shelling out cash for this. Check it out.